RPG Resources and Adventure for role players

Monsters for GURPS

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So you've picked up a shiny new copy of GURPS, and you'd like to get together with your buddies to kill some monsters and take their stuff. There's one problem: no monsters. That's right, none. Several of the more popular games come with a great big book of monsters to kill, and information about the stuff they have you can take. GURPS doesn't have that.

Except, of course, they do. They have more and better monsters than any other game I've ever seen.

GURPS Chase Cards

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GURPS has some pretty advanced chase rules. To speed things along during play, I have created the following handy cards for use at the table. Print these on card stock, cut along the dotted lines, and save from flipping through your book constantly.

Combat Calculator

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I always have the devil's own time remembering all of the modifiers for range and position during a GURPS combat, so I thought that just for fun I'd write a little program to do it for me. Feel free to take this as use it as you will.

Windows Installer

Powerstone Cost Calculator

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After watching some people on the GURPS forums go through strange gyrations to calculate the costs for powerstones, I thought I should do my part to make it a little easier. I've attached the C source code for a program to do the calculations, as well as an OSX binary that will calculate it for you. I'll get a Windows binary as soon as I get access to a windows compiler.

To install the binary on OSX, just download the file and copy it to a convenient folder. You may also need to issue the command "chmod 755 powerstone" from the terminal.

Ghost in the Bourne Shell

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A ghost has managed to infest the computer network of a multinational bio-tech firm. It has lain dormant for months, securing its base and building itself into something more powerful.

The ghost is the departed spirit of Guillermo Sanchez, an artificial intelligence researcher and psychologist interested in the use of machine systems for treating traumatic brain injury. Unfortunately he was injured in a motorcycle accident on his way to his son's birthday party.

The Liberation of Jorge Ramirez

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Last week Steve Jackson Games released GURPS Ultra-Lite, a simple but complete role playing game in six compact pages. In the spirit of this simple practicality, I thought I'd try something different this month. I gave you lots of theory over the last few months, and your eyes are rolling up into your heads. So this time, I'm going to give you a simple adventure, one you can play with GURPS Ultra-Lite.

GURPS Character Worksheet

This is a character worksheet I have created for GURPS, to make character and template building easier. It doesn't give you some nice looking character sheet that you can take to the game table, but it does give you a very nice way to keep track of your point totals when you're designing your player character, NPC or campaign template.

I have provided templates for OpenOffice Calc and Microsoft Excel.  I can't vouch for the quality of the Excel template, because I don't own a copy, it's just an export from OpenOffice.

To use this spreadsheet in OpenOffice:

The Bodyguards

In my /hack column over at rpg.net, I promised an adventure.  The column went up a little early, so this is a bit rushed.  I'll make it nicer once I have a chance to catch my breath.  Read it and give me your feedback in the comments.

Biometric Scanners

A staple of a certain type of movie or story is the retinal scan to gain access to a high security computer or a top secret research facility. A play on that name is certainly the subject of numerous gaming table puns. Some modern laptop computers are secured by fingerprint scanners, and over a decade ago voiceprint identification was used to secure medical research facilities. These are all examples of biometric scanners, that is devices which identify a person by physical traits that are unique to them.

Stony Island, Actual Play

We played the Stony Island adventure over the course of two sessions. Roughly half of the first session was taken up with character creation, which is a little slow for us since we're new to the system. The adventure was simple enough that it could have been handled in one six-hour game session without any trouble, but two four hour sessions with some character creation thrown in was acceptable.

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